Interactive Design and Technology

Diploma

Program Overview

Are you ready to dive into a world where creativity meets technology and imagination drives innovation? Saskatchewan Polytechnic's Interactive Design and Technology Diploma is the perfect program for those who aspire to create meaningful and engaging digital experiences.

This two-year program, available at either our Saskatoon or Regina campus, combines art with technology, providing you with the essential skills to excel in the constantly evolving digital landscape. You will benefit from a balanced blend of hands-on learning and theoretical knowledge, developing a solid foundation in:

  • User experience (UX) and user interface (UI) design
  • Content creation and interactive storytelling
  • Web design and front-end web development
  • Virtual reality (VR) and augmented reality (AR)
  • Audio and video production
  • Digital marketing and social media strategies
  • Project management and collaboration
  • Design and visual communication
  • 2D and 3D animation techniques

Our curriculum stays current with industry trends, incorporating the latest technologies and best practices to ensure you are well-prepared for a successful career. You will work on a variety of projects designed to prepare you for real-world challenges and hone your skills, enabling you to build captivating digital experiences, create immersive virtual worlds, and develop innovative website and applications.

You Learn By Doing

At Saskatchewan Polytechnic, we believe that the best way to learn is by doing. Our hands-on approach to teaching provides you with the opportunity to work with the latest software, tools, and equipment, allowing you to develop a comprehensive portfolio that highlights your abilities and sets you apart.

Ready to Work

Upon graduation, you will be prepared to work in a variety of roles within the interactive design and technology industry, such as web designer, front-end web developer, UX/UI designer, multimedia specialist, content creator, digital marketing professional, and more. With the skills and experience gained from our program, you will be well-positioned to thrive in this rapidly changing job market.

Career and Salary Information

Your Career

Upon graduation from the Interactive Design and Technology program, you will be equipped with the skills and knowledge to pursue a variety of exciting career paths. You may find opportunities at website design firms, software studios, marketing or advertising agencies, production companies, and other industry sectors. You could work as a front-end web developer, web designer, UX/UI designer, multimedia specialist, digital marketing professional, and more. Your skills will open doors to a rewarding career in the dynamic field of interactive design and technology.

Potential Careers

Sample Job TitleNOC Classification1Earning Potential2
Front-End Web DeveloperComputer Programmers and Interactive Media Developers (2174)$47,900 - $111,200
Web DesignerWeb Designers and Developers (2175)$24,600 - $76,400
User Experience DesignerGraphic Designers and Illustrators (5241)$31,200 - $81,000

Length and Start Date

Start Date(s):

September every second year
This program has an intake every odd year.


Length:

67 weeks


Locations

  • Regina
  • Saskatoon

Part-time Delivery

This program has one or more courses that you can register for immediately.

View the program page for a complete list of courses and additional information.

Admissions

Admission Requirements

Note:

To be successful in the program, you will require basic computer literacy

Alternative Admission

Applicants who do not possess the academic qualifications for a program may be admitted if evidence of probable success can be established through an alternative admission assessment. Applicants are automatically considered for alternative admission. However, some specific admission requirements may still need to be met.



ACCUPLACER©

Refer to the ACCUPLACER© cut scores for this program below, and review additional details concerning Alternative Admission using Accuplacer.

  • 250 Reading
  • 245 Writing
  • 4 Writeplacer

Post-secondary

Some programs allow applicants to meet the admission grade level requirement using 15 approved post-secondary credits. Review additional information.

If the program applied to has specific course requirements, they may be met through alternative post-secondary courses. Review already approved courses that may be used for admission purposes for your programs.

Admission Method

First Qualified/First Admitted

The First Qualified/First Admitted (FQFA) process is used for the majority of Saskatchewan Polytechnic programs. When we determine that you meet the program's admission requirements, you will be offered admission based on the date you fully qualify for the program. The earlier you provide the appropriate documents and information that qualify you for admission to the next intake, the earlier you might begin your studies. Your application, once qualified, is always considered for the next intake. 

Applicants to programs with multiple intakes in an academic year remain in the application pool until the last intake for that academic year has begun. Programs using the FQFA process receive applications year round and maintain an application pool for each academic year. Qualified applicants who are not offered a seat must reapply for the next academic year. 

Sponsored programs or programs targeted to specific groups do not accept applications year round or maintain an application pool.

See Admission Processes for more information about this method of admission.

Tuition and Fees

Estimates are based on current rates and are subject to change. Amounts for a program may vary by campus. Totals shown here include all mandatory fees as well as approximate cost for books and supplies. Visit the Tuition and Fees web page for a complete breakdown of tuition and fees for this program.

 

2022/23 Academic Year

Year 2 - $6,250

Bring your own device

Owning a laptop provides students with the flexibility to learn in and outside the classroom while setting students up for industry. Students are required to bring their own laptop.  The laptop must meet or surpass the minimum requirements as specified by software utilized in the classroom. Upon acceptance to the program, detailed specifications and requirements for the laptop will be provided.

International Students

View tuition rates for international students.

Courses

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Semester 1

Code
Name/Description
Credits
 
DSGN 103
User Experience Design 1
3
Show course details
You will learn the core concepts of User Experience (UX) design, the modern toolset, and the conventions of its use. You will develop concepts using wireframes and mockups. You will create prototypes using UX design tools.
Credit Units: 3
Course Hours: 45.0
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
DSGN 110
Design Fundamentals
3
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You will explore the elements of design and principles of organization. You will learn about grids and how they enhance layout and composition. You will gain an understanding of colour theory and the use of the colour wheel. You will explore the application of typography in relation to effective graphic design. You will apply these skills to create effective design communication solutions.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): GRPH 109(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
GRPH 109
Image Editing
3
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Your studies will include an introduction to the basic concepts of image editing, including file types and resolution. You will develop the skills required to use an image editing application, and perform image editing techniques, including image compositing. You will also prepare images for output.
Credit Units: 3
Course Hours: 45.0
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
GRPH 118
Vector Graphics
3
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Your studies will include an introduction to the basic concepts of vector graphics. You will develop the skills required to use a vector graphic application, while learning techniques for creating and modifying vector graphics. You will also prepare graphics for output.
Credit Units: 3
Course Hours: 45.0
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 120
Web Development 1
4
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You will learn the basics of web development. You will create webpages using Hypertext Markup Language (HTML) and Cascading Stylesheets (CSS). You will use industry-standard software to write code and publish webpages to your own web hosting service.
Credit Units: 4
Course Hours: 60.0
Equivalent Course(s): GRPH 260
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 124
Web Development 2
3
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You will use intermediate Hypertext Markup Language (HTML) and Cascading Style Sheets (CSS) to create websites with a variety of layouts. You will learn how to build and publish interactive, media rich, and responsive websites. You will explore current website builders and Content Management Systems (CMS).
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): MULT 120(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
PHOT 126
Photography
3
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Your studies will focus on photography fundamentals. You will focus on camera operation for natural light photography and off-camera lighting techniques. Camera operation will be examined through aperture, shutter speed, ISO, white balance, and focusing techniques. You will learn about various lighting and composition techniques for capturing professional images.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): GRPH 109(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
PROF 100
Professional Practices 1
3
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You will study professional practices and communication skills that are needed to work in a digital design and development environment. You will study personal management, employability, communication, teamwork, time management, and ethics. You will also explore the development of an online professional presence.
Credit Units: 3
Course Hours: 45.0
Equivalent Course(s): COMM 127
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
Total semester credits: 25

Semester 2

Code
Name/Description
Credits
 
DGTL 101
Audio
3
Show course details
You will learn introductory techniques and processes for audio production. Your studies will include audio capture, editing, and compositing. You will explore sound design and create sound that can be integrated into a project or digital portfolio.
Credit Units: 3
Course Hours: 45.0
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
DGTL 105
Video 1
3
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You will learn introductory production techniques and processes for basic video production and animation. Your studies will include the theory behind current industry techniques, the core principles of motion video, and how to capture and edit your own work. You will also learn to incorporate basic motion graphics and prepare your content for dissemination on several prominent platforms.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): PHOT 126
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
DGTL 112
Social Media
3
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You will learn the basics of creating and curating content for popular social media platforms. Your studies will include techniques for creating, monitoring, and evaluating social media content.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): GRPH 109, GRPH 118, DGTL 105(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
DSGN 202
User Experience Design 2
3
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You will explore User Experience (UX) testing methods, conventions, and test a full-scale prototype. You will consider the impact of ethics and accessibility while creating an industry ready prototype.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): DSGN 103(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
GRPH 200
Advanced Image Editing
3
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You will study advanced image editing techniques including colour correction, batch processes, automation, and photo retouching. You will learn to produce consistent work as you research and employ advanced image editing techniques.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): GRPH 109
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MKTG 203
Digital Marketing 1
3
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Your studies will include developing, planning, and monitoring online digital marketing products, tools, and strategies. You will develop online marketing materials and evaluate their effectiveness.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): GRPH 109, GRPH 118, MULT 120
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 114
Web Development 3
4
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You will be introduced to programming in JavaScript (JS). Your studies will include data types, variables, basic operations, decisions structures, looping structures, functions, and objects. You will also study the Document Object Model (DOM). You will use these elements to create interactive websites.
Credit Units: 4
Course Hours: 60.0
Prerequisites(s): MULT 124(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 128
Web Development 4
3
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You will learn about the intricacies of front-end development by exploring several web design approaches. You will use Cascading Style Sheets (CSS) preprocessor, front-end frameworks, and JavaScript libraries to create advanced websites.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): MULT 114(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
Total semester credits: 25

Semester 3

Code
Name/Description
Credits
 
DSGN 210
Introduction to Mobile Application Design
3
Show course details
You will learn the basics of designing mobile applications and creating mobile application prototypes. You will examine current mobile application design patterns and technologies. You will create a mobile application prototype using prototyping tools.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): DSGN 103
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
GRPH 201
Advanced Vector Graphics
3
Show course details
You will study advanced vector techniques to create quality vector graphics. You will learn to produce consistent work as you research and employ advanced vector techniques.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): GRPH 118
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
GRPH 202
Electronic Publishing
3
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Using popular layout software, you will learn to create professionally formatted print and digital documents. You will learn to optimize your production workflow and create interactive documents.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): GRPH 109, GRPH 118
Equivalent Course(s): MULT 132
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MKTG 206
Digital Marketing 2
3
Show course details
Your studies will include developing, planning, and monitoring advanced online digital marketing products, tools, and strategies. You will develop advanced online marketing materials and evaluate the effectiveness of them with web analytics.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): MKTG 203
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 123
3D Fundamentals 1
3
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You will learn the basics of 3D modeling. Your studies will include 3D surfacing, mapping, lighting techniques, and simulation. You will develop the skills to produce an animated 3D scene.
Credit Units: 3
Course Hours: 45.0
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 205
Content Management Systems
3
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You will learn about Content Management Systems (CMS) for managing large, interactive web sites. You will select an appropriate CMS and modify the content and interface to build custom projects.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): DSGN 103(concurrent), MULT 128(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 213
Web Development 5
4
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You will learn the principles of asynchronous JavaScript. You will create dynamic webpages that use asynchronous JavaScript to request and change content.
Credit Units: 4
Course Hours: 60.0
Prerequisites(s): MULT 128(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
PROF 200
Professional Practices 2
3
Show course details
You will develop the knowledge, skills, and attitudes to be a successful interactive project leader and team member. You will study freelance and project management processes and apply them to the creation of projects.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): PROF 100
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
Total semester credits: 25

Semester 4

Code
Name/Description
Credits
 
COMP 265
Introduction to Mobile Application Development
3
Show course details
You will learn the basics of designing and building mobile applications. You will examine current mobile application design patterns and technologies. You will create a mobile application using a mobile application development framework.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): DSGN 210(concurrent), MULT 213
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
DGTL 206
Video 2
3
Show course details
You will develop video skills for intermediate use in the interactive design space. You will learn about post processing techniques and create motion graphics. You will be exposed to developing video technologies, composite work, and prepare it for the web and live streaming services.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): DGTL 105
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
INDG 100
Introduction to Indigenous Studies
1
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You will receive an introduction to the Indigenous cultural groups within Saskatchewan. You will learn about the colonization of Indigenous peoples by the Canadian state. Your studies will help you discuss current issues and explore possible solutions.
Credit Units: 1
Course Hours: 15.0
Potential Learning Method(s): Lecture/Theory, Online, Prior Learning
MULT 208
Emerging Interactive Technologies
3
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You will research and discuss the use, impact, capabilities, and limitations of emerging technologies. Studies will include how industry adopts new technology, and how it impacts you as a digital design and development professional.
Credit Units: 3
Course Hours: 45.0
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 212
3D Fundamentals 2
3
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Using 3D printing theory, popular modeling and printing software, you will learn to design, model, refine, and print decorative and functional 3D objects. The objects created in this course will have practical business and entertainment applications.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): MULT 123
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 215
Immersive Technologies 1
3
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In this course, you will draw upon your existing skill set to bring content into game engine software that is used to create immersive experiences. Studies will include learning the essential skills you need to build immersive user experiences, including lighting, effects, visual scripting, and optimizing the performance for your projects for distribution.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): MULT 123
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 216
Immersive Technologies 2
3
Show course details
In this course, you will learn more about immersive experiences. This will include integrating virtual reality (VR) into 3D environments, overlaying digital 3D space on real space using augmented reality (AR), and leveraging devices specifically designed for immersion. You will also study immersive prototyping, interface design, and immersive best practices and considerations.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): MULT 215(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
MULT 217
Creative Computing
3
Show course details
In this course, you will learn how to use JavaScript libraries to create interactive graphics, animations, and projects. You will learn how to evaluate the creative potential of different programming techniques and tools, and understand the implications of creative computing on society, culture, and industry. By the end of the course, you will be able to analyze, apply, and evaluate programming concepts, as well as create interactive projects using user input and data.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): MULT 114(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
PROJ 202
Interactive Media Project
3
Show course details
This course provides you the opportunity to explore a specific project for your portfolio. You will select the project, learn about its relevance/context in industry, critically assess their work, and obtain feedback.
Credit Units: 3
Course Hours: 45.0
Prerequisites(s): DSGN 202, DSGN 210, MULT 217(concurrent)
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
Total semester credits: 25

Semester 5 - Must take 1 of 2 (1 of 2)

Code
Name/Description
Credits
 
PROJ 101
Client Directed Project
4
Show course details
You will develop a project according to an external client's specifications. You will learn and practice both technical soft skills as you create a project to a client’s specifications and satisfaction. *Note: Students must complete either WORK 106 - Work Experience or PROJ 101 - Client Directed Project
Credit Units: 4
Course Hours: 60.0
Prerequisites(s): PROJ 202, PROF 200
Potential Learning Method(s): Lecture/Lab, Online, Prior Learning
WORK 106
Work Experience
0
Show course details
You will observe, practice, and work in an interactive media environment. You will be able to complement your education and practical skills training with experiential learning. *Note: Students must complete either WORK 106 - Work Experience or PROJ 101 - Client Directed Project.
Credit Units: 0
Course Hours: 120.0
Prerequisites(s): MULT 114, PROF 200
Potential Learning Method(s): Online, Prior Learning, Work Experience - Group

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